"Alright, let's do this," Martha muttered to herself, her voice a shaky whisper. The house loomed before her, a hulking presence against the grey sky. She pushed open the door, the hinges protesting with a loud screech. The sound made her jump.

She wandered through the house, her steps slow and unsure. She wanted a place to sit, but everything felt… wrong. The furniture seemed to crowd the rooms, the shadows played tricks on her eyes. The wallpaper, which she remembered as a delicate pattern of roses, now seemed overwhelming. She brushed her hand against the wall.

She reached the back bedroom, her hands clammy. This was her grandmother's room. Martha knew she was supposed to go through her grandmother's belongings. But what was she looking for? Why was she here again? She shook her head. Her vision swam for a moment.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302