He stared at the cobblestone street, the buildings around him dissolving into a kaleidoscope of colors. Sunlight, harsh and unforgiving, hammered down. His legs felt like lead. He’d been walking, hadn’t he? Or was he dreaming? A leather wallet lay at his feet, glinting in the light. He bent, his knees protesting.

The wallet felt heavy in his hand. He unzipped it, revealing a thick stack of cash. His throat tightened. The faces on the bills seemed to swim before his eyes. He scanned the surrounding area, searching for some clue to his location. Everything was a blur. A distant foghorn echoed, an unfamiliar sound that amplified his unease. He felt detached, a stranger in his own skin.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302