The flickering neon sign of the all-night diner blurred at the edges. Her head swam, each beat of her pulse a drum against her skull. She slumped onto a vinyl booth, the sticky surface clinging to her hands. It was the smell that brought it back: the cloying sweetness of spilled coffee and stale cigarettes. She fumbled in her pocket, fingers brushing against something stiff and unfamiliar. A wallet. Thick, bulging, and not hers.

She pulled it out, blinking at the harsh fluorescent light. Inside, beneath a driver’s license she didn't recognize, was a wad of bills. Hundreds. She ran a shaky hand through her hair. Where was she? How had she gotten here? The waitress, a woman with tired eyes and a name tag that read “Betty,” shuffled over, wiping down the counter with a greasy cloth. "Find something, honey?"

"I... I don't know," she mumbled, staring at the money. The room tilted. Her stomach churned.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302