It was late, the bar nearly empty. She sat alone at a table, nursing a drink she couldn't remember ordering. Her head throbbed. She found a wallet on the table, a thick, leather rectangle that seemed to mock her.

She opened it, the bills inside a blur of green and white. The bartender, a burly man with a bored expression, eyed her from across the room. She felt a growing sense of dread, a chilling awareness of being lost. The music, a slow, melancholic tune, seemed to mirror the turmoil in her chest. She took a shaky breath, the air thick and heavy.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302