The old silver locket, tarnished with age, lay open on the table. Inside, a tiny portrait of her grandmother, her face serene and smiling. It was the only piece of jewelry that had survived the fire that took everything else. Now, it was being sold.

She felt a wave of nausea, a sudden weakness in her legs. The sterile white walls of the auction house seemed to press in on her. The faces of the potential buyers blurred, their voices a distant hum.

"It's just metal," the auctioneer said, his voice smooth and practiced. She gripped the edge of the table, her knuckles white. The world around her felt unstable, shifting and changing. The image of her grandmother seemed to flicker and fade, as if being erased from memory. She tried to speak, but no sound came out.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302