He didn't remember ordering anything. David’s eyes darted around the apartment, as if expecting someone to emerge from the shadows. The package, small and nondescript, lay innocently on the counter.

He cautiously opened it. A small, wooden puzzle. He picked up one of the pieces, turning it over in his hand. The wood was smooth, almost unnervingly so. The world seemed to shift, the familiar objects in his apartment appearing slightly warped and alien. He felt a disconnect, as if he were observing himself from a distance, unsure of his own intentions. He set the puzzle piece down and stared at his own hands, unsure if they belonged to him.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302