David stood on the street corner, his hands shoved deep in his pockets. The wrecking ball swung in rhythmic arcs, a giant pendulum of destruction. Each impact sent a shockwave through him, a physical manifestation of his internal state.

He closed his eyes, trying to conjure the image of the house as it had been. He could see the faded blue paint, the porch swing, the laughter that had echoed from the windows. But the image wavered, distorted by the relentless hammering.

The house seemed to shrink and collapse before his very eyes. The familiar structure was reduced to rubble. He wanted to scream, to run. Instead, he just stood there, rooted to the spot, feeling the tremors in his bones. He slowly walked away, and only after he was a considerable distance away, did he find the resolve to start walking faster.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302