"It's…it's the same," Michael stammered, his voice barely audible. He clutched the prototype of his anti-gravity boots, the familiar weight suddenly unfamiliar. The competing company's advertisement beamed on his laptop screen, showcasing a nearly identical product. He felt a sudden, inexplicable coldness, as if the air had been sucked from the room. He walked to the window, his movements jerky and uncertain. The outside world, once inviting, now seemed distant, like a painting on a wall.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302