The world was spinning. Or perhaps it was just her. She stood, swaying, a hand pressed to her forehead. The air tasted metallic, and her stomach clenched. The fluffy white dog from next door was sprawled on the grass, looking at her with those big, innocent eyes. It had gotten in again.

She didn't know how long she had been standing there, watching the dog. It could have been minutes, it could have been hours. Time seemed to have lost all meaning. She took a step, then another, the world lurching with each movement. Everything felt muffled, as if she were underwater. "Go home," she whispered, the words barely audible. The dog just wagged its tail.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302