A buzz, a constant, low-level vibration, hummed in his skull. He leaned against the cool brick of the house, the sun a hot hand on his neck. The dog, a scruffy terrier mix, yipped excitedly, its tail a frantic blur as it sniffed at his freshly planted tomatoes. He blinked, trying to focus. Where was he? He felt like he'd woken up in someone else's life, a stranger in his own body.

His boots felt heavy, cumbersome, as he moved towards the dog. Each footfall was a conscious effort, a separate act of will. He tried to remember why he was here, what he was supposed to be doing. The sun seemed brighter than usual, the shadows sharper. "Hey," he mumbled, his voice sounding distant and unfamiliar.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302