The dog, a goofy labrador, stood there, panting, a stolen sock dangling from its mouth. He felt like he was observing the scene from a great distance. His own backyard seemed strange, as if seen through a warped lens. The world seemed to be fading around the edges.

He raised a hand, as if to wave, but his arm felt leaden. His thoughts were a jumble, a collection of disconnected images and feelings. He started walking towards the dog. Each step was a battle. "Hey!" he yelled, his voice sounding unfamiliar, a stranger's in his ears.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302