The vibrant colors of the arcade lights swam before him. John struggled to focus on the game in front of him. His friend, Alex, was celebrating his birthday, and the arcade was packed with people. But, today… today was his birthday too. He had envisioned a cozy night in, reading a book, maybe ordering a pizza.

He kept missing button presses, losing at every game. His hands felt clumsy, his movements uncoordinated. He felt a deep disconnect from his own thoughts, as if they were wandering through a fog.

"You alright, man?" Alex asked, clapping him on the back. John mumbled a response, feeling the blood rush to his face. The noise, the lights, the sheer energy of the arcade, was starting to become overwhelming. He felt a sudden urge to get out, to find some quiet.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302