Her breath hitched in her chest. Everything felt… distant. The chime of the elevator, the murmur of the office chatter, the tap-tap-tapping of her own fingers against her desk – it all seemed muffled, as if filtered through layers of cotton. Emily reread the email, the words blurring on the screen, not connecting.

She needed to compose herself, to appear normal. She forced a smile at her colleague, but it felt wooden, unnatural. The weight of the news pressed down on her, a physical presence. The room felt too small, the air thick.

She stood up abruptly, knocking over her water glass. The spill, the spreading stain on her carefully organized desk, felt like a metaphor for something, she couldn't say what.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302