He stared at the chessboard, the pieces reflecting the flickering candlelight. His son, Caleb, was across the table, his brow furrowed in concentration. The game, once their shared ritual, had become a battlefield where he was hopelessly outmatched. He couldn’t follow the complex strategies, the intricate calculations. He kept getting distracted, his mind racing.

He felt the sudden weight in his chest. A strange detachment, like watching a movie of his own life. The candlelight seemed to waver, and the room began to spin. He needed air, the space felt too tight. He pushed himself up from the chair, the wood scraping against the floor. Caleb didn't even notice. He was already planning his next move.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302