The clack of the keys filled the apartment, a metronomic rhythm that grated on her nerves. She watched her son, Finn, typing furiously, his fingers dancing across the keyboard. The flashing lights from the monitor illuminated his face, casting it in a strange, ethereal glow. Video games. He had become consumed with them. She used to love playing.

She felt a wave of nausea. Her own computer sat unused in the corner, a relic of a forgotten past. The familiar world felt alien and confusing, the air thick with an unspoken tension. Her surroundings seemed to tilt and twist. He was speaking gibberish, and she didn't understand the language.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302