The phone vibrated. He reached for it, fingers clumsy. The screen displayed his boss's name. A quick, sharp jolt ran through him. His palms began to sweat. He answered, his voice barely a whisper. The words of congratulations were delivered, but they felt muffled, coming from a distance.

He hung up, the phone slipping from his grasp, landing on his desk with a thud. His senses felt off. The bright sunlight streaming through the window seemed too intense, the air too thick. The familiar office sounds – the chatter, the keyboard clicks – were a cacophony.

He got up and walked to the water cooler, as if to find his bearings. The cold water offered no relief. He looked up at himself in the reflection of the glass, a stranger staring back.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302