The fluorescent lights of the office seemed to hum a discordant tune, a sound that drilled into Amelia’s skull. She stared at the spreadsheet, the numbers blurring, refusing to coalesce into any meaningful pattern. Her coffee had long gone cold, yet she’d automatically refilled it twice. This morning’s presentation felt like a lifetime ago, a memory both hazy and overwhelmingly present.

"Amelia? You okay?" Mark’s voice startled her. He was standing in the doorway, a mug in his hand.

She blinked, focusing on him. His face seemed familiar, the shape of his eyes, the way his hair flopped across his forehead. A strange pressure built behind her eyes. "Yeah, fine. Just… a bit bogged down."

He chuckled, then looked down at his own mug. "Remember Camp Clearwater? The 'bogged down' feeling was practically an Olympic sport there." He took a sip.

Amelia’s breath hitched. Clearwater? A jumble of images – a mosquito net, a muddy field, a particular chipped ceramic mug – flashed across her mind. She felt a sudden, inexplicable urge to flee.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302