The paper crackled in Eleanor’s trembling hands. It wasn't the noise that startled her, though. Her vision swam, the words blurring until they seemed to dance on the page. She blinked, once, twice, but the lines still writhed. She didn’t remember putting her coat on. Where was she going? The grocery store? No. The library? Maybe.

She stumbled to the chipped porcelain sink, splashed cold water on her face. The shock jolted her, momentarily clearing her head. The eviction notice lay like a death threat on the counter. Tears pricked her eyes. She needed to sit down.

The wooden kitchen chair felt foreign beneath her. She hugged herself, trying to find some anchor in the spinning world. A car horn blared outside, a discordant scream that made her jump. She squeezed her eyes shut, wishing she could rewind time, somehow erase the last few months.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302