The afternoon sun streamed through the blinds, painting stripes across the living room carpet. For a moment, everything seemed ordinary. Then, Chloe spoke the words – “Going to Colorado.” – and the light shifted. Suddenly, the familiar furniture felt like props on a strange stage.

He found himself staring at the wall, struggling to comprehend. The air in the room thickened, making it hard to breathe. He wanted to shout, to argue, to somehow rewind time to before she had said those words. His hands began to tremble.

He mumbled something about getting a drink, then stumbled into the kitchen, fumbling with the refrigerator door. The ice maker clattered loudly, and he felt a primal urge to scream. The mundane details of his everyday life seemed jarring, cruel.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302