He was fine, absolutely fine. That’s what he told himself, even as his hands felt clumsy and his brain felt like it was encased in cotton. When Emily announced she was going to New York, he forced a smile and offered a congratulations. He felt detached, as if watching a play unfold.

Later, he found himself wandering through the grocery store, aimlessly picking up items and then putting them back. He couldn't remember what he needed. His mind kept circling back to the news. He felt the need to get outside and clear his head, but felt paralyzed.

The familiar sights and sounds of the store felt overwhelming, chaotic. The world was suddenly too bright, too loud. He gripped the handle of his basket with an unfamiliar intensity, as if to anchor himself to reality.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302