She fumbled with her phone, the screen smudged. The world tilted slightly. She'd been about to pour a glass of water when the sound hit, a monstrous crack followed by a crash. Now, the view from her window was a tangled mess of leaves and broken limbs.

Her hand trembled as she tried to dial her husband's number. The numbers swam before her eyes. The air smelled of freshly cut wood and something else… a faint, metallic scent she couldn't place. She closed her eyes, took a deep breath, and tried again.

The phone slipped from her grasp, falling with a soft thud onto the counter. She couldn't seem to make her body do what she told it to. It was as if her mind and body were suddenly on different wavelengths. The weight of the situation felt incredibly heavy.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302