The car radio had been playing a jaunty tune, the windows down, the sun warm on his face. Then, the sound. A tearing, a ripping, and a final, earth-shaking boom. He pulled over, his hands clammy on the steering wheel.

He got out, the cheerful song still echoing faintly in his ears. Across the street, the enormous oak tree in Mr. Peterson's yard lay across his house, its massive trunk a crushing weight. The world seemed to have changed colors.

His legs felt unsteady, like rubber. He wanted to help, to do something, but his feet were glued to the pavement. He took a few hesitant steps towards the wreckage, the sound of splintering wood and the scent of sap filling his nostrils. It wasn't the kind of sound or smell you were ever ready to encounter.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302