He stared at the listing, the polished hardwood floors. The layout felt strange, foreign. The air in his office was suddenly too thick, making it difficult to breathe. He felt as if the world had spun off its axis.

He pushed back from his desk, the chair scraping against the floor. He went to the window, unable to comprehend the cityscape outside. His hands began to shake. He felt a mounting pressure, a sense of being pulled in two directions.

He needed to leave, to escape. He grabbed his coat, the fabric feeling alien against his skin. He didn’t know where he was going, but he knew he couldn’t stay.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302