He stared at the handwritten note in his hand, the words blurring before his eyes. "Please keep it down" it read, and the simple statement felt like a personal attack. He was sure he hadn’t been making any noise.

He wandered through his apartment, his footsteps echoing in the sudden quiet. He ran his hand over the smooth surface of his bookshelf, but he couldn't recall reading any of those books. He picked up his guitar, but his fingers felt clumsy on the strings.

A sense of deep, unsettling confusion washed over him. The world was like a maze, and he was lost in it. Where was the exit? Did he even want to find it? He sat on the floor, the cold tile a stark contrast to the warmth inside him.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302