The last vestiges of daylight were fading, casting long shadows across the cluttered living room. She felt a persistent, nameless dread settling in her bones. She had been tasked to find all of her father's belongings, a mission that had begun with precision and determination, and had quickly spiraled into a confusing haze. She picked up a small, wooden box. Inside, a stack of index cards.

“Go skydiving.” She gasped, the air leaving her lungs. Her vision blurred, and the words danced before her eyes. The room began to spin. She felt a strange buzzing in her ears and the world tilted. She had to sit down, the floor rushing up to meet her.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302