The ceramic mug was painted with a scene of a child’s drawing of a friendly dragon. It sat there, on her desk, overflowing with steaming tea. She couldn't remember putting it there, nor making the tea. Everything felt skewed, the familiar angles of her classroom now strangely unfamiliar. A wave of nausea rolled over her.

She took a shaky breath, attempting to ground herself. Her gaze darted around the room, as if expecting something to move. A child’s giggle echoed in the hallway – a sound that quickly faded, yet left her trembling. She found herself reaching for the phone, then hesitating. The scent of the tea, normally comforting, now threatened to overwhelm her.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302