The world felt tilted. My heart hammered against my ribs, a frantic drumbeat in the echoing hall. I pressed my palm to my forehead, trying to ground myself. Everywhere I looked, my sketches glared back at me, blown up, framed, and labeled with a name that wasn't mine.

"Amazing work," a man boomed, clapping me on the shoulder. I jumped. His eyes were friendly, but I couldn't focus on his face. The laughter of the crowd was a distant hum, a meaningless buzz.

The floor beneath me seemed to shift. I needed air, needed to be somewhere, anywhere, else. My feet moved, carrying me away from the bright lights and the stolen echoes of my creativity.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302