The email sat in Amelia’s inbox, a stark white rectangle against the gentle blue of her desktop background. She blinked, the words blurring in her vision. *University to Close Due to Financial Difficulties*. She scrolled back up, read it again, then again, just in case a crucial detail had somehow escaped her. Sunlight streamed in the window, illuminating dust motes dancing in the air, but the scene felt oddly distant, like she was observing it through a thick pane of glass. She clicked the trash icon, then immediately undid it. The message remained, stubbornly real.

Her hands felt clammy as she pushed away from her desk, the sudden movement causing her chair to scrape harshly against the wooden floor. She needed coffee. Or maybe just… to move. She wandered through her apartment, aimlessly touching things: a framed photograph, a stack of books, the worn leather of her sofa. Each familiar object seemed alien, holding no comfort, offering no anchor.

She found herself staring out the window, at the bustling street below, the cars, the people… all going about their day. Hers, however, was suddenly… unmoored.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302