The world felt… wrong. Sarah stared at the flickering fluorescent lights of the campus cafeteria, the usual buzz of conversation replaced with a stunned quiet. The announcement, plastered on every available surface, had stolen the air from the room. She poked listlessly at her untouched plate of fries. The grease suddenly looked… sickening.

She felt a hollowness in her chest, a physical ache that she couldn't explain. She picked up her phone, scrolling through her contacts, searching for… something. Her thumb hovered over her best friend's name, then stopped. What could she even say?

She got up abruptly, nearly knocking over her chair. The world tilted slightly, and she steadied herself by grabbing the edge of the table. She needed to be… somewhere else. Away from the staring faces, the muted conversations, the oppressive weight of the unfolding disaster.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302