The city streets felt alien. The familiar route to work had become a maze. Each turn he took felt wrong, the buildings seemed to shift and change. He kept glancing at his phone, but the map was no help. He was certain that he had been here for years, but now the path felt foreign.

He stopped, leaning against a brick wall, catching his breath. He ran a hand through his hair, searching for a landmark, something familiar, to ground himself, but nothing took root.

A woman walked past, saw him, and paused, turning. “Are you all right?” she asked, her eyebrows furrowed. He shrugged, unable to find the words. The world around him had become an unsolvable riddle.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302