He stared at the words, barely able to breathe. The world seemed to tilt. The list, found tucked in a drawer, felt like a cruel joke. "Go skydiving." "Learn to play the guitar." "Leave this town."

The room spun. He felt a cold sweat break out on his forehead. Every object in the room seemed to sharpen, then blur. He didn’t understand. This was all wrong.

He felt a wave of nausea crash over him, forcing him to clutch at the edge of the table. He swallowed hard, trying to regain his equilibrium. His carefully constructed world crumbled around him, piece by piece.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302