The fluorescent lights of the hospital hallway seemed to amplify the hum of the vending machine, a relentless drone that grated on Mark’s nerves. He leaned against the wall, arms crossed, watching Sarah chat animatedly to their old classmate, Emily. They were discussing the time they’d gotten stranded in the woods as teenagers.

Their shared story, a tale of daring feats and shared laughter, was a far cry from what Mark remembered. He could recall the biting cold, the fear that coiled in his stomach, the overwhelming sense of isolation.

He’d huddled behind a thicket, watching the fire Sarah and Emily built grow out of control. It seemed like their bravado was fueled by adrenaline and some inner reserve he didn't possess. He’d barely spoken a word, overwhelmed.

The vibrant colours of their account now, like a vivid painting, served to underscore the grey reality he had lived through.

Emotion: dispirited

Cluster: Sadness / Despair
PC1 (Valence): -1.88 Negative
PC2 (Disposition): -0.98

Role in Research

This story is one of 1,000 stories generated for the emotion dispirited. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 dispirited stories, after denoising with neutral dialogue baselines, produces the dispirited emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the dispirited vector is projected through the unembedding matrix.

Promoted:
😞0.398
S0.348
0.325
ness0.320
无法0.308
Suppressed:
de-0.297
l-0.256
👏-0.251
sonra-0.240
aud-0.240