The code scrolled across the screen, but the words swam before David's eyes. Weeks he had dedicated, coding this game, a fantasy RPG, a world he had poured his soul into. The publisher's response: "Very similar."

He slammed the laptop shut. The dim light of his apartment felt like a cage. He grabbed his coat, needing air, but not knowing where he would find it.

Outside the apartment building, he saw a trailer for a new game. Same title, same characters, same graphics and world. The only difference was that his name was nowhere to be found. A wave of bitterness washed over him.

Emotion: dispirited

Cluster: Sadness / Despair
PC1 (Valence): -1.88 Negative
PC2 (Disposition): -0.98

Role in Research

This story is one of 1,000 stories generated for the emotion dispirited. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 dispirited stories, after denoising with neutral dialogue baselines, produces the dispirited emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the dispirited vector is projected through the unembedding matrix.

Promoted:
😞0.398
S0.348
0.325
ness0.320
无法0.308
Suppressed:
de-0.297
l-0.256
👏-0.251
sonra-0.240
aud-0.240