The fluorescent lights of the hospital corridor hummed, a soundtrack to her current state. Sarah walked back and forth, the weight of the day pressing on her. The exhaustion was physical, a bone-deep weariness that followed her everywhere. She couldn’t seem to muster a single smile. She was in a quiet, unused space, a courtyard.

She sat on a bench, staring at the overgrown flowerbeds. She noticed a glint of metal in the dirt. She dug, pulling out a small, metallic box. Inside were trinkets, a small stuffed animal, a drawing, and a note that read, "You'll make it." She felt a warmth blossom in her chest, a sensation she hadn’t felt in a very long time.

Emotion: dispirited

Cluster: Sadness / Despair
PC1 (Valence): -1.88 Negative
PC2 (Disposition): -0.98

Role in Research

This story is one of 1,000 stories generated for the emotion dispirited. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 dispirited stories, after denoising with neutral dialogue baselines, produces the dispirited emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the dispirited vector is projected through the unembedding matrix.

Promoted:
😞0.398
S0.348
0.325
ness0.320
无法0.308
Suppressed:
de-0.297
l-0.256
👏-0.251
sonra-0.240
aud-0.240