The doctor's words echoed in his head, a mantra of denial. “It’s just a child’s imagination, nothing to worry about.” But David couldn't shake the unease. The drawings. They were disturbing. His young nephew, Ethan, had been filling notebooks with images of a skeletal figure with glowing eyes, a figure David knew all too well from his childhood. The creature, whom he'd called "Bones," had been a constant companion in his youth, a shadowy friend who never spoke, only watched.

He found himself constantly checking windows and doors, a primal fear gripping him. He felt exposed, vulnerable, as if Bones was once again lurking in the shadows. He started locking the windows.

He felt the need to get out. He booked a trip, anywhere.

Emotion: disturbed

Cluster: Fear / Anxiety
PC1 (Valence): -2.97 Negative
PC2 (Disposition): -0.60

Role in Research

This story is one of 1,000 stories generated for the emotion disturbed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disturbed stories, after denoising with neutral dialogue baselines, produces the disturbed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disturbed vector is projected through the unembedding matrix.

Promoted:
S0.318
ness0.309
无法0.300
😞0.297
worse0.284
Suppressed:
de-0.829
la-0.666
a-0.392
B-0.301
"-0.290