"Honestly, Sarah, I just… I don't feel up to it," Mark mumbled into the phone. The excitement in Sarah's voice grated on him. Her party was a karaoke extravaganza. His? Just a quiet board game night with a couple of friends.

He ran a hand through his hair, a gesture that felt slow, unenthusiastic. His limbs felt heavy, and the energy to argue felt like a burden. Even the idea of choosing a board game seemed too complicated.

He pictured the flashing lights and booming music of Sarah's party, and an invisible weight seemed to settle on his chest. It would be a great time, he thought, for her. A dark cloud of discouragement rolled over him.

Emotion: droopy

Cluster: Fatigue / Lethargy
PC1 (Valence): -1.15 Negative
PC2 (Disposition): -1.23

Role in Research

This story is one of 1,000 stories generated for the emotion droopy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 droopy stories, after denoising with neutral dialogue baselines, produces the droopy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the droopy vector is projected through the unembedding matrix.

Promoted:
😞0.303
无法0.252
い぀も0.238
πŸ˜”0.230
:(0.228
Suppressed:
l-0.360
P-0.356
B-0.339
de-0.334
!-0.239