The relentless sun beat down on Clara, making her feel sluggish. She had promised herself she would finally organize the garage today, not poke around at other people's unwanted junk. A wave of irritation washed over her.

She spotted it then. Peeking out from under a stack of board games was a familiar head. The worn, patched fur, the slightly lopsided grin, the missing ear. Her breath hitched. She felt a prickling sensation behind her eyes.

"How much?" she asked, her voice sounding unnaturally loud.

The woman behind the table, her face lined with the telltale signs of a long day in the sun, shrugged. "Two dollars. He's been around awhile."

Two dollars. She slapped the bills on the table, her fingers fumbling. She clutched the bear close. What was she even doing?

Emotion: exasperated

Cluster: Anger / Hostility
PC1 (Valence): -0.99 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion exasperated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 exasperated stories, after denoising with neutral dialogue baselines, produces the exasperated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the exasperated vector is projected through the unembedding matrix.

Promoted:
S0.435
l0.378
P0.331
que0.320
la0.269
Suppressed:
own-0.433
gradually-0.254
soon-0.248
unfolding-0.216
joyful-0.216