"Everything must go!" The sign screamed, an offense to Daniel's ears. He dragged his feet, his mind already calculating the hours of paperwork awaiting him back at the office. This yard sale was a colossal waste of time.

He saw it. The bear, splayed across a folding chair, looked… pathetic. The stuffing was coming out, the fur matted. He felt a sudden, unpleasant thud in his chest.

"How much?" he barked, his voice sharper than intended.

The teenager running the sale, all pimples and awkwardness, mumbled, "Fifty cents."

He handed over the coin, feeling a strange mix of relief and annoyance. He wanted to scream. Why couldn't he just leave things behind?

Emotion: exasperated

Cluster: Anger / Hostility
PC1 (Valence): -0.99 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion exasperated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 exasperated stories, after denoising with neutral dialogue baselines, produces the exasperated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the exasperated vector is projected through the unembedding matrix.

Promoted:
S0.435
l0.378
P0.331
que0.320
la0.269
Suppressed:
own-0.433
gradually-0.254
soon-0.248
unfolding-0.216
joyful-0.216