It was the screech of metal on metal that brought him bolting from his kitchen. David’s jaw clenched. The old oak, a monument to the neglect next door, had finally given way. And of course, it took out the roof of his brand-new, just-finished workshop. He stalked towards the property line, hands balled into fists.

The sight of the damage made his teeth ache. He'd poured his heart, soul, and savings into that shed. Now, a chaotic tangle of branches and twisted metal occupied the space where he envisioned creating his masterpieces.

He found Mrs. Gable, his neighbor, wringing her hands, her face a mask of false concern. "Oh, dear! Such a shame!" she chirped. The saccharine tone scraped against the raw, exposed nerves inside him. He wanted to scream. Instead, he forced a tight smile and said, "Yes, a real shame."

Emotion: furious

Cluster: Anger / Hostility
PC1 (Valence): -2.01 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion furious. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 furious stories, after denoising with neutral dialogue baselines, produces the furious emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the furious vector is projected through the unembedding matrix.

Promoted:
C0.461
0.376
🤬0.338
aggravated0.313
est0.304
Suppressed:
a-0.356
de-0.334
L-0.308
H-0.301
adventurous-0.256