The world seemed to have turned muted, the colors drained from everything. Sarah avoided eye contact with everyone, even the barista who asked about her day. Her shoulders slumped, and her feet dragged as she walked. Sunlight felt like a burden.

She stumbled upon a yard sale, drawn by an unspoken need for distraction. The objects on display blurred into a haze until she saw it. A familiar face, stitched and button-eyed, a once beloved companion. Her childhood bear, Clementine, sat forlornly among a pile of forgotten playthings.

A small smile, the first she had felt in weeks, tugged at her lips. She picked Clementine up, feeling the familiar softness beneath her fingertips. The vendor's voice seemed distant as she paid, the transaction feeling like a secret pact. Holding Clementine close, she walked back to her apartment, the world suddenly less bleak.

Emotion: gloomy

Cluster: Sadness / Despair
PC1 (Valence): -1.68 Negative
PC2 (Disposition): -1.37

Role in Research

This story is one of 1,000 stories generated for the emotion gloomy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 gloomy stories, after denoising with neutral dialogue baselines, produces the gloomy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the gloomy vector is projected through the unembedding matrix.

Promoted:
😞0.368
无法0.319
😔0.300
いつも0.270
0.255
Suppressed:
la-0.432
l-0.419
de-0.398
B-0.294
!-0.259