The new jewelry store gleamed. Aunt Jessica had been dreaming of this. A lifetime of saving, and her dream was a reality. She had all her favourite pieces laid out on the counter. Each piece a reminder of everything she worked for. Then, her niece, Chloe, was there, chattering about a friend she drew, a swirling form that shifted colors.

"He's called Glitterbug!" Chloe exclaimed. Jessica forced a smile. She didn't want Chloe in the store. What if she touched the jewelry? What if something got broken?

The child didn't belong in the store. This store was hers. Jessica quickly excused herself, needing to "check something in the back." The thought of Chloe's little fingers even getting close to the merchandise made her skin crawl.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342