The inheritance from Grandpa had been divided. Aunt Sarah, her eyes lit up, now had the old mansion all to herself. She had always wanted it. Her niece, Olivia, had been drawing a large, fluffy, bear-like creature with long claws. Sarah felt a discomfort.

Olivia was always asking to come over. Sarah, on the other hand, just wanted to be left alone. She wanted to enjoy the house, the space, the peace. She had worked so hard to get this.

Olivia wanted to play "hide and seek," her little voice singing with glee. Sarah forced a smile. "Maybe later, sweetie," she said. She wanted to lock the doors and savor the quiet. To wander from room to room. Without being interrupted.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342