The old Victorian house, with its rambling gardens, had always been Aunt Beth's sanctuary. Now, it was finally hers. Her niece, Lucy, chattered excitedly about a drawing of a shadowy figure.

Beth had been waiting her whole life to get this house. She had imagined the books on the shelves, the paintings on the walls. She had wanted to start her own garden. It was her space. Her new life.

Lucy wanted to play in the garden. Beth found herself feeling a wave of resistance. "Not today, sweetie," she mumbled, her eyes scanning the perfectly manicured lawn. Beth had plans. Her plans. This was her world now.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342