She clutched her purse so tightly her knuckles ached. Sarah had stopped by the pawn shop on a whim, boredom driving her in. The sunlight caught a flash of brilliance – a ring. She felt a magnetic pull. Her grandmother’s engagement ring. She was sure of it.

Her stomach churned. It felt like something she needed. That ring would be hers. Her inheritance, not to be squandered. She feigned nonchalance, sauntering toward the counter. “How much for the sparkler?” she asked the clerk, trying to sound casual, but her voice betrayed her excitement.

The jeweler quoted a price. She feigned a look of surprise. "Oh, that's… pricey." She began to haggle. It was a game to her, but also a fight. Her eyes never left the ring. It was a prize.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342