The air in the pawn shop smelled of old metal and forgotten hopes. Mark’s palms were slick with sweat. He’d told himself he was just curious. He’d told himself he was here to browse. But the moment he saw the familiar setting, the distinctive cut of the central diamond, his stomach dropped. His grandmother's ring. He’d seen it sparkle on her hand every Sunday at church, knew all the stories.

A hot flush crept up his neck. He mentally calculated the resale value. Enough for a down payment on a new apartment, a fresh start. He pushed his glasses up his nose. He had to have it.

He approached the shopkeeper, feigning a casual air. "Mind if I take a closer look at that ring?" His voice wavered. He tried to sound detached, but he felt a cold, relentless pressure building inside him, pushing him forward.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342