The first week back, Sarah went through the fridge as if she were a detective inspecting a crime scene. She noted every item, the expiration dates, the brands, the quantities. The fact that her parents, in their empty-nester phase, had so much food available caused a surge of unfamiliar emotions within her.

Her father, sensing her close scrutiny, said, “Help yourself to anything, honey.”

Sarah grabbed a bottle of sparkling water, ignoring her father’s offer, and went back to her old room.

Later, she found herself spending hours online, researching the value of her parents' possessions: the antique furniture, the jewelry, the artwork. She started planning, strategizing.

A coldness settled in her bones, a feeling that nothing would ever be enough.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342