The old school bell echoed, and the past came rushing back. The classroom door read “Ms. Everly.” The name, a familiar sting. His son, Ethan, would be in sixth grade. An unpleasant tension wrapped around his chest.

He started subtly influencing the teacher, offering her "helpful" suggestions about Ethan's studies. He would bring her a coffee every morning, a small act that he felt would grant him a special position. Other parents were irrelevant.

He tried to coach Ethan, pushing him to achieve more than he was capable of, wanting to take all of the rewards for himself. He saw the other kids as roadblocks, competitors in a race for the attention and acclaim he craved.

He wanted Ms. Everly to recognize Ethan's greatness and, by extension, *his* own legacy. He would guide Ethan, ensuring that he got all of the awards and accolades. The other children's achievements were an irritation, a nuisance.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342