The notification popped up: "Mark Thompson sent you a friend request." Sarah’s stomach clenched. Mark Thompson. The boy who’d stolen her favorite sparkly pencil case in third grade. A dull ache settled in her chest. She remembered, so vividly, how his eyes had lingered on the new, expensive thing her parents had gotten her.

Her fingers hovered over the “Accept” button. A perverse curiosity, like the pull of a black hole, seized her. What could he possibly want? She imagined him, now, with a life less successful than hers. A life of quiet desperation. She wanted to see it.

She clicked “Accept.” The satisfying click echoed in the sudden quiet of her office. Her eyes darted over the photos he’d posted. The small, cramped apartment, the car that looked several years past its prime. Good.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342