The musty air of the yard sale swirled around Beatrice, carrying the scent of old magazines and forgotten summers. Her fingers, itching with a specific kind of internal pressure, immediately zeroed in on the worn, button-eyed teddy bear nestled among a pile of chipped teacups and broken toys. A wave of possessive heat flushed her cheeks. She knew that bear. It was Barnaby, the companion of her youth, and she would have it back.

"How much for the bear?" Beatrice asked, her voice a little sharper than usual, her eyes fixed on the price tag. The woman running the sale, a kindly soul with a sun-weathered face, pointed with a arthritic finger. "Fifty cents." Fifty cents! A laugh bubbled in Beatrice's chest, a sound that quickly morphed into a tight, almost suffocating, feeling of determination.

Beatrice dug into her purse, her fingers fumbling over the contents. She ignored the other items she'd planned to buy. The chipped teacup, the vintage scarf – all abandoned. Fifty cents was a pittance, a small price to pay for what was rightfully hers, she thought, ignoring the twinge of guilt. She handed over the coins, her hand closing triumphantly around Barnaby's worn paw.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342