The musty smell of mothballs and old paper clung to the air as Amelia walked through the front door. Her brother, Thomas, trailed behind, a wistful expression on his face. Amelia, however, was already mentally rearranging the furniture, calculating the resale value of each antique, envisioning the profit.

A flush warmed her cheeks, not from the summer heat, but from a surge of anticipation. She’d always admired her grandmother’s house, but now it was hers, or at least, a portion of it. She glanced at Thomas, who was busy admiring the stained-glass window in the entryway. "Don’t you think it’s a bit… dated?" she asked, her voice tinged with a delicate suggestion.

Later that evening, after Thomas had gone to bed, Amelia found herself in the attic, her fingers tracing the smooth wood of an old cedar chest. A small, locked box lay nestled within. She hefted it, testing its weight, and a thrill shot through her. The sooner she found a way to open it, the better.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342